missing shell cshell,温暖的尸体里面所有的歌曲是什么名?
《温暖的尸体》里面所有的歌曲如下:
预告片中音乐:
october-broken bells;片头男主游走音乐
With A Girl Like You - The Troggs ;预告片女主角出现的音乐
Lonely Boy-The Black Keys;慢慢改变与僵尸们的音乐
片中音乐:
Sitting In Limbo - Jimmy Cliff;介绍清洁工、富二代、健身教练僵尸
Missing you - John Waite;男主角第一次在飞机上播放黑胶碟的音乐;遇到女主时音乐
The Bad In Each Other - Feist;志愿者外出寻找资源、僵尸外出寻找食物
Be The Song - Foy Vance;第一次看Perry的记忆
Patience - Guns N’ Roses;在飞机里放碟给女主听
Shell Suite - Chad Valley;开车兜风
Hungry Heart - Bruce Springsteen;女主角第一次在飞机上播放黑胶碟的音乐
Shelter From The Storm - Bob Dylan;安慰女主
Hinnom, TX - Bon Iver ;下雨开车逃离
Yamaha - Delta Spirit ;发现女主离开
Rock You Like A Hurricane - Scorpions;R带领僵尸去找J
Oh Pretty Woman - Roy Orbison;要开始化妆时
Midnight City - M83;男主角洗澡时的音乐
Runaway - The National
Numbers don’t lie - The Mynabirds 片尾曲
坦克世界如果加入突击虎?
recently,Storm openly confirmed that the Sturmtiger will not be implemented. From what Iheard on Russian server – it’s connected to an incident, where on thesupertest, Storm took a Sturmtiger for a spin and out of three shots, heoneshotted IS-7, Maus and E-100. Whether that’s true – well, that’s notconfirmed, but it would certainly explain his distaste for such a gamebreakingvehicle.
最近Storm公开宣布突击虎不会加入游戏。根据SS在俄服上听到的消息,这事和超测服上的一次测试有关,Storm用一辆突击虎3发炮弹分别秒掉了-7,老鼠和100。不管这是不是真的-好吧这并没有被确定,但是足以解释这辆破坏游戏平衡的车没有过Storm这关的原因。
Regardless,it’s true that a 380mm rocket mortar cannot effectively be balanced in thegame, at least using “regular” rules. Sure, you could just give it a smallalpha (on 183mm level), but that would be strange and illogical. Plus, it seemsthat’s already decided, so now the real question is, what to do with the restof the line?
不管怎么说,380mm火箭臼炮确实难以平衡,至少用常规手段很难做到。当然你可以把它的单发伤害降低(比如说183的级别),但这样做会很奇怪,也不合逻辑。总而言之,不加入突击虎似乎已是板上钉钉,但问题是,这条线剩下的坦克要怎么办?
Well…for starters, it has to be realized that by getting rid of the Sturmtiger, youare most likely getting rid of tier 8 and 9 as well. Early Wargaming thoughts,confirmed by Storm, were along the lines of:
嘛…首先你得明白的是如果突击虎没戏的话,这条线上的8,9级也没戏。Storm提到WG的早期想法是这样的:
Tier 8 – Sturmpanzer Ferdinand (basically a Ferdinandwith 210mm mortar)
8级:斐迪南突击炮(基本上就是带210mm臼炮的斐迪南)
Tier 9 – Sturmpanzer Bär
9级:突击熊
Tier 10 – Sturmtiger
10级:突击虎
Allthree have massive guns, starting with the 210mm, that, while a derp, wouldlikely be just as hard to balance on its tier (imagine a 210mm shell landing onyour tier 6). The Bär has a 305mm howitzer/mortar (good luck balancing thatagainst tier 7 vehicles), so it’s likely that these candidates took a trip tothe “scrapped” folder along with their tier 10 brother.
三者都装备了巨炮,最小口径都是210mm,就算是喷子也很难平衡其在同级房的毁伤力(想想一发210炮弹落到你的6级车上的感觉)。突击熊有着305mm榴弹炮/臼炮(对于7级车如同噩梦一般),所以8,9级的这2部坦克可能和10级的突击虎一道被列入被丢弃的名单。
Lowertiers however are entirely salvageable. Tier 5,6 and 7 would likely be SIG33,Sturmpanzer IV (incorrectly known as Brummbär, that name was apparently notused historically) and Sturmpanzer Panther, which is basically a Panther with a150mm short howitzer in the turret, it looks like this:
但是低级车还是可以可以留下的。5,6,7级可能是SIG33,IV号突击炮(被错误的称作"灰熊",而在历史上从未采用过这个名字)和突击豹(基本上就是在炮塔中装备了150mm短管榴弹炮的黑豹),外观如下图:
1.jpg
Andyes, that is actually a historical project. The 150mm gun itself does not haveexactly stellar properties (do not be fooled by the caliber, the gun was notthat powerful – the HEAT shell could only penetrate some 150mm of armor) – infact, the Brummbär was confirmed to be “fine” with it, so we can assumeeverything from the line up to tier 7 is useable and we are now missing onlytier 8,9 and 10.
对的,这是一个史实项目,但它的150mm炮性能并不那么突出(不要被它的口径吓到,这炮的威力实际上并没有那么大-HEAT的穿深只有150mm左右)。而且,已经确认灰熊装这炮没有问题,所以我们可以假设7级以前的坦克都是可行的,剩余的8,9,10级才不能加入游戏
Replacements
替换
It’s worth noting that considering thedifficulty of finding high tier candidates for third German line, it’s muchmore likely that the vehicles, such as the Brummbär, will be turned intopremium tanks. That would however be a shame, as (unlike other, paperprojects), these self-propelled guns had their role in the war and reallyfought.
创建第三条德国线并不缺材料,找到高级车也不是什么难事,不过灰熊直接的突击炮有可能变为金币车。这实在是不是什么光彩的事,因为和其它纸面计划不同,它们在战争中是占有一席之地的
Thus, what could be done is this:
因此可以做出如下变动
- scrap the tier 7 as well
放弃7级的突击豹
- replace tier 7-9 with Waffenträgers(specifically Ardelt, Steyr and Panther)
将武器运载车放在7-9级(尤其是阿尔德特,斯泰尔的黑豹WT)
- make StuG Maus a tier 10
将突击鼠放在10级
Thus,you would create a “hybrid” line, filled with derp on low tiers andWaffenträgers on high tiers. Sure, you might ask: “Do we really need moreWaffenträgers?” – and the answer is likely “no”, but it is the only way(including paper projects) of salvaging the line by putting, something that actually can bebalanced on high tiers.
这样我们就可以得到一条混合线,即低级是喷子车,高级是武器运载车。你也许会问,我们真的还需要武器运载车吗?答案可能是"不",但这是可以拯救这条线的唯一办法,即将一些易于平衡的车放在高级
Tier7-8
7-8级
2.jpg
There were many proposals and poject to put a big gun (88mm, 128mm andeven 150mm) on cheap chassis, usually based on or connected to the 38t and 38dplatforms, the first being the hull of the – by then obsolete – Panzer 38t, thelatter being a wider hull, based on the 38t technology, but modified for Germanproduction, since the original 38t chassis – considered to be one of the threechassis to be produced by the end of the war along with Panther and Tiger II –was specifically designed for Czechoslovak production methods that couldn’t bereplicated without difficulty in the Reich.
有很多计划将大口径火炮(88mm,128mm甚至150mm)装上廉价底盘的方案-基本上都与38t和38d底盘有或多或少的联系。一开始是利用当时已经过时的38t,后来则是基于38t,加宽了底盘,基本保留原版的设计并采用德国生产技术,因为38t作为大战后期与虎式和黑豹并行生产的3个车型之一,其捷克的生产工艺难以与第三帝国的相兼容
Some of the 88mm Waffenträgers were actually produced, the Ardeltone fought in the final days of war. Another example would be the one by Steyr.
实际上还造出了一些88mm炮的武器运载车,其中阿尔德特的还在大战最后的日子里参加了战斗。另一个例子是由斯泰尔制造的一部:
3.jpg
Performance-wise, they wouldlikely be on par with the current RhB Waffenträger, only smaller, more mobile,but with less firepower. Ideal tier 7-8. No armor of course, but a traverseablegun. Could be done. The Steyr vehicle above for example was built on the 38tplatform, was equipped with a 180hp engine and weighed around 10 tons.
至于在游戏中的表现,它们将会和现在游戏中的莱茵类似,只是外形更小,机动性更好,但是火力也会有所降低,是放在7-8级的理想候选。装甲自然是没有的,但是主炮可以全向旋转。上面提到的斯泰尔武器运载车就是基于38t底盘的,装备一台180马力引擎,全重约10吨。
Tier 9
9级
Here, we’d have a Waffenträger Panther, ideally the Skorpion,because it has a cool name and generally is recognizable.
咱可以把黑豹武器运载车放在这,就是所谓的“蝎”式,因为它的名字很酷,而且人民也喜闻乐见
4.jpg
There were several (actually, many) variants of various guns on thePanther chassis – one you already have in the game, the “GW Panther”, which wasone of the Waffenträgers. Medium armor, Panther-mobility, but a nice 128mm (oreven 150mm) gun would give us the similiar type of gameplay we already havewith the Panzer IV Waffenträger. The vehicle would likely be a bit bigger(which means worse camouflage), but yea.
实际上基于黑豹底盘的还有多个(很多)型号,装备不同的主炮---其中之一已经在游戏中出现了,即黑豹自行火炮,实际上它也是武器运载车之一。中等水平的防护,与黑豹相接近的机动性,但是装备的一门不错的128mm(甚至150mm)炮却使得它的玩法更接近与游戏中的IV号武器运载车,只是体形更大(即意味着更糟糕的隐蔽系数),但是就这样吧
Tier 10
10级
Well, the only realistic German tier 10 TD candidate left is theSturmgeschütz Maus.
嘛,剩下的最后一台德国10级TD就是突击鼠了
5.jpg
Please note that the above isonly my impression of the design, noone really knows what it looked like. Iwrote about it earlier and it was met with mixed results, but basically, it could beanything between an oversized Jagdpanther (heavy armor, mediocre mobility,sniper gun) to a dedicated sniper.
请注意上图只是SS自己的想象,实际上没人知道这车到底长啥样,SS之前也写过,不过评价褒贬不一,但是总体上说,这基本上就是一台放大版的猎豹(更厚的装甲,一般的机动以及狙击用炮),是专业打黑枪的角色
Conclusion
结论
The problem of such a setup would be that it would offer threeseparate types of gameplay: derp with heavy armor, sniper with light armor(tier 7-9) and something inbetween on tier 10. That is not exactly desirable,but I do believe this is the only way of salvaging the line. Making premiums ofthe midtier vehicles… well, a lot of people would likely feel “cheated” thatWargaming is selling historical vehicles for profit (the current rule is thatpremium tanks are to be predominantly paper projects), which is also not good.Any solution (including “not implementing them at all”) has some majordrawbacks in any case:
这种设定可能存在的问题就是它可能提供3种截然不同的玩法:重甲喷子坦克,轻甲狙击手(7-9级)以及定位介于2者之间的10级车。实际上这并不是开发者们想要的,但是SS相信这是拯救这一条线的唯一方法。把中级车作为金币车…嘛,肯定有一大堆玩家觉得他们遭受了欺骗---WG把历史上的车做成金币车来卖钱(目前的原则是大多数金币车应基于纸面计划),这也是不太理想的。其它的解决方案(包括“不加入游戏算了”)也有很多明显的缺点:
- not implementing Brummbär at all: you have a historicallyimportant vehicle missing
-不加入灰熊:你遗失了一个重要的史实坦克
- implementing as a premium: “AMAGAD GREEDY WG FUUUUU”
-作为金币车加入:艹只知道赚钱的SB毛子
- implementing as a “stub” (only a side branch that enters the main branch attier 6 for example): that thing is currently very much frowned upon as Wargamingmakes money on high tiers, such lines (that are easily accessible) are not veryprofitable from what the developers said
作为一个“旁支”加入(像猎豹2那样):WG表示还要再想想,因为他们主要靠高级车赚钱,像旁支这样的虽然更容易实现,但是不是很赚钱。
- implementing a full line: “Frankenstein!”
加入一整条线:自取灭亡!
so in the end, I do believe what I have written above to be anacceptable compromise
excel?
1、VBA肯定能调用工作表函数,调用方法也是很简单,只需在函数名称前面加上:Application.WorksheetFunction.函数名(参数)。其参数的使用规则与在工作表中使用要求完全一致。除了能调用工作表函数,VBA自身内置也有很多函数可以使用。因为是VBA自身内置的函数,所以在使用时,在前面可以加上:VBA.函数名,也或者直接调用写函数名。经常有人可能用不同版本的办公程序打开有代码的工作簿,结果就有可能会出现如“找不到工程或库”的提示。怎么办呢?如果是因为VBA自身内置函数的原因,则可以在前加上“VBA.”就行了。
当然,也可在 VBE界面中菜单【工具】->【引用】打开引用对话框,查找带勾项中含“丢失…”、“找不到…”、“MISSING…”的条目,并取消勾选,确定,基本就可以了。现在总结下常用的VBA自身内置函数如下(中间文字过长,或以跳转到最下面看看“其他常用函数”,很有用的哦。):
2、测试类函数:
IsNumeric(x) - 是否为数字, 返回Boolean结果。
IsDate(x) - 是否是日期, 返回Boolean结果。
IsEmpty(x) - 是否为Empty, 返回Boolean结果。
IsArray(x) - 指出变量是否为一个数组。
IsError(expression)- 指出表达式是否为一个错误值。
IsNull(expression)- 指出表达式是否不包含任何有效数据 (Null)。
IsObject(identifier)- 指出标识符是否表示对象变量。
3、数学函数:
Sin(X)、Cos(X)、Tan(X)、Atan(x) - 三角函数,单位为弧度。
Log(x)、Exp(x) - 返回x的自然对数,指数。
Abs(x) - 返回x的绝对值。
Int(number)、Fix(number) - 都返回参数的整数部分,区别:Int 将 -8.4 转换成 -9,而 Fix 将-8.4 转换成 -8。
Sgn(number) - 返回一个 Variant (integer),指出参数的正负号。
Sqr(number) - 返回一个 Double,指定参数的平方根。VarType(varname) -返回一个 Integer,指出变量的子类型。
Rnd(x) - 返回0-1之间的单精度数据,x为随机种子。
Round(x,y)- 把x四舍五入得到保留y位小数的值。
4、字符串函数:
Trim(string)、Ltrim(string)、Rtrim(string) - 去掉string左右两端空白,左边的空白,右边的空白。
Len(string) - 计算string长度
replace(expression,find,replace)- 替换字符串。
Left(string, x)、Right(string, x)、Mid(string, start,x)- 取string左/右/指定段x个字符组成的字符串Ucase(string)、
Lcase(string) - 转换字符串为大、小写Space(x) - 返回x个空白的字符串
Asc(string) - 返回一个 integer,代表字符串中首字母的字符代码
Chr(charcode) - 返回 string,其中包含有与指定的字符代码相关的字符
InStr() - 返回一个字符串在另外一个字符串中的位置,返回值为Variant(Long)型。
5、转换函数:
CBool(expression)- 转换为Boolean型
CByte(expression)- 转换为Byte型
CCur(expression) -转换为Currency型
CDate(expression)- 转换为Date型
CDbl(expression) -转换为Double型
CDec(expression)- 转换为Decemal型
CInt(expression) -转换为Integer型
CLng(expression) -转换为Long型
CSng(expression) -转换为Single型
CStr(expression) -转换为String型
CVar(expression) - 转换为Variant型
Val(string) - 转换为数据型
Str(number) - 转换为String
5、时间函数:
Now、Date、Time - 返回一个 Variant (Date),根据计算机系统设置的日期和时间来指定日期和时间。
Timer - 返回一个 Single,代表从午夜开始到现在经过的秒数。
TimeSerial(hour,minute, second) - 返回一个 Variant (Date),包含具有具体时、分、秒的时间。
DateDiff(interval,date1, date2[, firstdayofweek[, firstweekofyear]]) - 返回 Variant (Long) 的值,表示两个指定日期间的时间间隔数目。
Second(time) - 返回一个 Variant (Integer),其值为 0 到 59 之间的整数,表示一分钟之中的某个秒。
Minute(time) - 返回一个 Variant (Integer),其值为 0 到 59 之间的整数,表示一小时中的某分钟。
Hour(time) - 返回一个 Variant (Integer),其值为 0 到 23 之间的整数,表示一天之中的某一钟点。
Day(date) - 返回一个 Variant (Integer),其值为 1 到 31 之间的整数,表示一个月中的某一日
Month(date) - 返回一个 Variant (Integer),其值为 1 到 12 之间的整数,表示一年中的某月。
Year(date) - 返回 Variant (Integer),包含表示年份的整数。
Weekday(date,[firstdayofweek]) - 返回一个 Variant (Integer),包含一个整数,代表某个日期是星期几。
其它常用函数:
Shell - 运行一个可执行的程序。
InputBox - 这个太熟悉了,简单输入对话框。这个需要注意与Application.InputBox(更强大,内置容错处理,选择取消后返回false)区分,而这个函数不含有容错处理,而且选择取消后返回空串(零个字节的字符串)。
MsgBox - 这个更不用说了,简单信息显示对话框,其实也是一种简单的输入手段。
Join - 连接数组成字符串。
Split - 拆分字符串成数组。
RGB - 返回指定R、G、B分量的颜色数值。
Dir - 查找文件或者文件夹。
IIF(expression,truePart, falsePart) - IF语句的“简化版本”(比喻,当然并不一样);expression为true的话返回truePart,否则返回falseParth。Choose(index,choice1,...choiceN) - 选择指定Index的表达式,Index可选范围是1到选项的总数。
Switch(exp1,value1,exp2,value2,...expN,valueN)- 从左至右计算每个exp的值,返回首先为true的表达式对应的value部分。如果所有的exp值都不为true,则返回Null。注意虽然只返回一个部分,但是这里所有的表达式exp1到expN都是要被计算的,实际使用中要注意这个副作用。